Stellar Lands and Domains

Welcome,
Guest

Game Instructions

Contents

Game Concept
Game Introduction
Main Menu
Planet Resources
Military Resources
Combat
Scoring
Power Alignments
Comments and Feedback
Other Games Available
Copyright
Disclaimer

Game Concept

To buy land for building an empire and generating funds, to buy military for building armies, and to attack and conquer Evil Empires with your armies.

Game Introduction

You are in control of building an empire that can span multiple planets and solar systems while battling against other players and empires spread througout the galaxy.

Your Empire begins on a randomly selected planet with a small amount of funds. From your starting planet you must acquire land resources to help fund your expansion efforts. Funds are generated every real-time hour from the land resources that you own. Funds can be used to purchase additional land or to buy military resources. Military resources enable to you to conquer Evil colonies and Empires on your planet as well as on other planets. Military resources also enable you to expand your Empire to other planets through your colonization efforts.

The goal of this version of the game is to cooperatively eliminate all Evil colonies and Empires from the galaxy. Although this is the goal of the game, you are free to rule your Empire how ever you so desire.

Game Main Menu

The Main Menu is located on every page on the left pane towards the top. Your Alias should be shown above it as part of the Welcome Message.

Menu ItemExplanation
Empire Status

Shows an overview of your empire. Shows amount of money (funds) available. Shows lists of Lands owned organized by Planet. Shows list of Military Armies organized by Planets.

Click on a Planet name to view the Planet's Details. Once on the Planet View page, you can Purchase Land, Purchase Military, and launch Colony Modules

If you have any Space Colony fleets launched, then they will be listed beneath the Military details. Click the Fleet Name to show details about the space fleet.

CommunicationsRead and send communication messages from/to other players and from the Game System. Attacks and Spy actions against your Empire are shown here as well as Game News.
View ProfileYou can view your user profile here as well as modify your profile.
Teams ListHere you can view the list of teams in the game. Click on a Team Name and it shows a list players within the selected team; additionally, click on a Player Name within a Team Player Listing to get a Profile View of the selected player. The Team Player Listing shows Scores, Levels, and Power Alignments for each player of the team.
InstructionsShows this Instruction Guide that you are currently reading.
LogoutLogs you out of the game and takes you to the Login Page.

Planet Resources

Planets are the centerpiece of building your Empire and of conquering the forces of Evil in the Galaxy.

You must acquire land resources to build your military. You start the game with small, randomly allocated number of land parcels (or land units) from which you must buy more units of land to earn more money. The following table shows the type of land resources that are available and the amount of revenue each generates.

Land Resource Values
Land TypeTrade
Value
Buy
Cost
Water31
Barren11
Forest21
Grassland11
Plains11
Swamp11

The Trade Value is the amount of money that each Land Type generates per real-time hour. The Buy Cost is the amount of money needed to buy one (1) unit of that Land Type.

At the top of every hour your Owned Land Resources generate funds for you. The amount is determined by the Trade Value for the Land Type, in the table above, multiplied by the quantity that you own.

Military Resources

Military resources are used to defend your Empire from attack and to enlarge your Empire.

The following table shows the type of military units that are available along with their strategical values and costs.

Military Resource Values
Military TypeAttack
Value
Defense
Value
Initiative
Value
Buy
Cost
Troops917611
Tanks96245
Artillery76247
Jet Fighters8191448
Bombers8241448
Carriers4111272
Defense Towers88752
Spies31814000
Colony Ship278100000
Space Dock1711122000000
Command Center17111275000

The Attack and Defense Values are used during combat to determine the winner of an encounter between the types. The Initiative Value is used to determine which combatant attacks first during an encounter. The Buy Cost is how much one (1) unit costs to purchase.

The following table provides a brief descriptions and notes of the military types.

Military TypeDescription
Troops

A squadron of foot troops of mixed type.

TanksA squadron of tanks.
ArtilleryA squadron of artillery type military units.
Jet FightersA squadron of Jet Fighters that can fight within planetary atmosphere and within the vaccum of space.
BombersA squadron of flying bombers that can fight on a planet and in space.
CarriersA squadron of flying carriers that carry Jet Fighters and Bombers into an attack. One carrier can carry a combination of 100 Jet Fighters and Bombers.
Defense TowersA group of defensive towers that are used to Defend the Command Center and Spaceport during an attack.

During an attack, all Defense Towers fire against attacker forces after the Spies act but before the Attacker military units attack per round of fighting.

Defense Towers are immobile and only defensive units, so they cannot be used in an Attack Force against another player.

SpiesA small group of Intelligence Officers.

During an attack Spies can be used by the Attacker to destroy military machinery, bribe military units to defect, bribe military units to not fire for 1 round, bribe the transfer of land, and steal funds from the defending player.

Spies are also used by the Defender during an attack to destroy military machinery, bribe military units to defect, and bribe military units to not fire for 1 round from the attacking player.

Spy actions on both sides are randomed per round of fighting. The number of impacted military units is a randomized percentage.

The Spies are the first to act per combat round. Attacker Spies act first then the Defender Spies act.

Colony ModulesA squadron of spacecraft and of needed supplies and equipment that are needed in order to build a new colony on another planet.

The Module includes a Command Center but not a Space Dock.

You must have a Space Dock before building Colony Modules.

There must be at least one (1) land unit, excluding Water terrain, on the destination planet in order to build a colony.

Space DockEnables the building of Colony Modules to colonize other planets. Only one (1) is required to build Colony Modules; there is no benefit, at this time, for having more than one.
Command CenterRequired to build and maintain a colony on a planet.

Only one (1) per planet is required. The quantity of Command Centers owned on a specific planet is added to the Initiative roll during combat.

Your Empire comes to an end when you have no Command Centers on any planet.

During an Attack, the Attacker cannot specifically target the Command Center. The Command Center is the last target in the attacking process.

It should be noted that there are no game-restricted limitations on the number of military units that can be purchased. So long as you have the funds, you can buy and build as large of a military force as you desire. Also, all of your funds can be used to buy military units on any of your planet colonies.

Combat

Combat is initiated on the Planet Colonies page. To get to the Planet Colonies page: Click Empire Status in the Main Menu, then under Owned Land or Military Report click on the planet name where you want to initiate combat, then click View Planet Colonies beneath the Main Menu, then under the Colonies Military Report click the Attack button on the right side of the colony you want to attack.

Combat is done in rounds. Each military unit in an Attacking army (or fleet) fires once per round (unless a Spy has bribed the unit not to fire during that round). Each Military unit on the Defender's side that is targetted during the round returns fire. Combat between one unit and another is termed an encounter.

The winner of an encounter is determined by the greater value of a unit's Attack Value plus a random number between 1 and 20 and of a unit's Defense Value plus a random number between 1 and 20.

Combat is completed when either the Attacker or the Defender has no surviving Military Units.

Scoring

Player scoring is based upon the following points table:

Points CategoryExplanation
Military+10% of a Military Unit's Cost Value per unit defeated in combat.

+10% of the total amount of land parcels on a planet if an Attacker defeats another player and owns all land parcels on the planet after a battle.

Land+1 for each Land Type parcel purchased.

+10% of each owned Land Type parcel's Trade Value per real-time hour.

Military points are awarded only when attacking a player with an Evil Power Alignment.

Power Alignments

The Power Alignments specify a player's overall Good or Evil standing.

Player Power Alignments
LevelName
1Lawful good
2Neutral good
3Chaotic good
4Lawful neutral
5True neutral
6Chaotic neutral
7Lawful evil
8Neutral evil
9Chaotic evil

Lawful good, Neutral good, Chaotic good, Lawful neutral, and True neutral are all considered to be Good while Chaotic neutral, Lawful evil, Neutral evil, and Chaotic evil are all considered to be Evil.

Power Alignments are shown on the Player Profile page and on the Team Player Listing page.

A player's Power Alignment can change during gameplay and is calculated based upon Negative Points (or nPoints).

A player accumulates Negative Points mainly based upon who the player attacks as illustrated in the following table.

The Negative Points ranges from -10 to +10. When nPoints reaches -10, the points are reset to zero (0) and the player progresses one Power Alignment level towards Good. Likewise, when nPoints reaches +10, the points are reset to zero (0) and the player progresses one Power Alignment level towards Evil. In brief, attacking Good players makes you more Evil while attacking Evil players makes you more Good.

An attack on a player with a Good Power Alignment yields no Scoring Points.

Comments and Feedback

Your comments and feedback are needed and welcomed. You can contact us by clicking on Communications in the Main Menu, and then clicking the Contact SysOp button at the bottom of the pane on the right.

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Copyright

Copyright © 2014-2016 Whitesaber.com. All Rights Reserved.

Disclaimer

AUTHOR IS PROVIDING THIS SOFTWARE "AS IS". AUTHOR DISCLAIMS ALL WARRANTIES, CONDITIONS OR REPRESENTATIONS (WHETHER EXPRESSED OR IMPLIED, ORAL OR WRITTEN) WITH RESPECT TO THE SOFTWARE. AUTHOR DOES NOT WARRANT THAT THE SOFTWARE WILL FUNCTION WITHOUT INTERRUPTION OR BE ERROR FREE, THAT AUTHOR WILL CORRECT ALL DEFICIENCIES, ERRORS, DEFECTS OR NONCONFORMITIES OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC REQUIREMENTS.